Server Mod- Informationen

  • Team Akuma Gaming Clan · www.team-akuma.de




    Team Akuma Clan / Server Mod Information







    ALL INFORMATION ABOUT OUR SERVER MODS




    FOR ALL WHO WANT TO KNOW MORE ABOUT OUR MOD!





    We are currently working on our mod. We want to offer players the best Call of Duty 2 servers. That's why standstill means DEAD. For this reason, we are working diligently in the background to bring our mod to the latest version.


    The new version of the mod, will build on the foundations of "eyza-cod2 zPAM3.1 BETA 6". We thank you very much, for the great work.


    How the mod looks, you can currently see on our match server, there the mod is already in use.


    Of course it is a lot of work to bring all server mods to this version, if you consider that in this mod no scripts and features from us are available. This means that we have to rebuild and customize everything from scratch. There is no telling when the mod will be ready, as the work has only just begun.


    Now we give you an insight into the new mod version, which bugs have been fixed and what is waiting for you in the future. For this, the information contribution of "eyza" was taken to the help.






    Introduction:

    Mod zPAM3.1 is new version of PAM mode for COD2.

    It is based on latest zPAM2.07 version and implements new features and bug fixes.






    Main changes:

    • Clip / Prone-peak bug fixed
    • Double kills fixed
    • Fast-reload shot bug fixed
    • Missing textures fixed
    • Auto demo recording
    • Auto overtime mode for MR12
    • New functions for STRAT mode (bots, path recording)
    • Adjustable mouse vertical sensitivity, acceleration
    • GUI improvements (menu, hud)
    • Ability to change map / pam mode / kick player directly from menu
    • Shotgun rebalance
    • Match info bar
    • Diagonal bug fix (canceled - the way it was fixed does not like most of the people)
    • Changable FOV (canceled - too big change)

    And much more - see full list down below




    PAM modes:



    Search and Destroy:

    pcw cg cg_mr12 cg_2v2 mr3 mr10 mr12 mr15 fun pub



    Deathmatch:

    pcw pub warmup


    Team Deathmatch:

    pcw pub



    Formats:

    irst to 21Max round 3 (MR3)Max round 10 (MR10)Max round 12 (MR12)Max round 15 (MR15)
    pcw, cg, cg_2v2mr3mr10mr12, cg_mr12mr15
    10 rounds per half

    20 rounds max
    3 rounds per half

    6 rounds max

    4 is winning score
    10 rounds per half

    20 rounds max

    11 is winning score
    12 rounds per half

    24 rounds max

    13 is winning score
    15 rounds per half

    30 rounds max

    16 is winning score



    Settings:

    pcwcg modes, mr modespub
    - for classic match

    - deadchat is enabled

    - no count-down timer in half

    - russian side turned on

    - auto recording disabled
    - for CyberGamer match

    - deadchat is disabled

    - 5min timer in half

    - british replace russians

    - auto recording is enabled
    - public mode

    - own settings
    funwarmup
    - just fun mode with

    higher speed and lower gravity
    - mode for DM gametype

    - no readyup, killcam enabled

    *Only SD, DM, TDM and STRAT game modes are currently supported





    Versions:

    Previous versions of zPAM:

    • 2021/03/14 - zPAM 3.10c





    List of changes:

    1. Fixed game bugs:

    [1.1] Clip fix / Prone-peak fix

    1.gif



    [1.2] Texture fixes (adding xmodel)

    2.jpg

    3.jpg

    4.jpg

    5.jpg


    6.jpg

    7.jpg



    [1.3] Collision box / killtrigger

    8.jpg


    9.jpg




    [1.4] Fast reload bug (when you fire, press R to reload and then you scroll down 2x, you are able to shoot faster) -> fixed

    [1.5] Bind to stop actually playing sound -> fixed

    [1.6] Toujane bug inder A roof


    10.jpg




    [1.7] Toujane bucket is not visible from far distance -> fixed

    11.jpg


    [1.8] Toujane B tank model top grid is not visible from far distance -> fixed

    12.jpg



    [1.9] Toujane sandbags holes (canceled)

    13.jpg



    [1.10] Matmata sandbags holes (canceled)

    14.jpg


    [1.11] Carentan plant B 333fps plant - players are now not able to plant on B bomb tank.

    [1.12] Carentan roof jump - added collision to avoid jumping to building roof (canceled)

    [1.13] BAR sound bug - when some player plays with BAR weapon, all other players can hearing sounds of changing weapon (happends when player with BAR is switching between BAR and pistol) -> fixed




    2. Fixed script bugs:


    2.1 Weapons (complete weapon system rewrited):

    [2.1.1] limited weapons (sniper, shotgun) can be picked up by another player and can be saved to next round -> fixed

    [2.1.2] if you change weapon for example from mp_44 to kar98 in starttime, you are not able to pickup mp_44 from ground until round ends -> fixed

    [2.1.3] if limited weapon is selected, for all other players it is not correctly indicated in menu -> fixed

    [2.1.4] weapon is dropped if player change a team in start time (can be exploited if player change team to spectator and back during strattime) -> fixed

    [2.1.5] when player kills somebody with grenade while he is using MG - shows MG icon instead of grenade in killfeed-> fixed

    [2.1.6] if player is killed while he cooks grenade/smoke, cooked grenade/smoke is throwed and second grenade/smoke is dropped to ground -> fixed


    2.2 Timeout:

    [2.2.1] when timeout is canceled, player can not use quickmessages anymore until round/map ends -> fixed

    [2.2.2] in sd, timeout is executed at the end of the round with no ability to walk -> fixed, timeout is now executed always at the start of the new round

    2.3 Other:

    [2.3.1] in sd, when last player dies, all players in defeated team are in spectator mode, but they can not move -> fixed

    removed - now when all players from team are dead, camera is locked to location where last player die

    [2.3.2] when max team limit is reached and other player disconnect, other players was unable to select team -> fixed

    [2.3.3] fixed bash pam mode (only pistols are allowed, disabled planting)

    [2.3.4] a lot of code rewrited, removed unnessesary things (splitscreen, xbox codes, ...)

    3. Improvements already done:

    3.1 Ready-up:

    [3.1.1] added ability to stop killing in readyup mode

    [3.1.2] if you change weapon in readyup mode, you will get new grenades after 5sec (to avoid grenade spam)

    [3.1.3] ready-up now starts when there is atleast one player (useful when you need to test something on server alone)

    [3.1.4] no team limit for teams in ready-up mode (you can select whatever team you want in readyup mode)

    [3.1.5] when you are in spectator and you are following some player, now you can see really "Your status" instead of followed player status

    [3.1.6] added voice sound when all players are ready in readyup / halftime / timeout

    [3.1.7] added info indicating that server is cracked


    15.jpg




    3.2 Weapons:

    [3.2.1] primary weapon can be dropped if you have 2 main weapons (except limited weapons, like scopes)

    [3.2.2] recoded system for saving weapons at the end of the round - now its not exploitable

    [3.2.3] improved weapon menu - selected weapon is highlighted, used weapons are grayed out correctly, number of grenades under weapon image shows correctly, + added text who is using limited weapon


    3.3 New stuff

    [3.3.1] double kills - you are now able to shot thru players

    [3.3.2] added demo auto recording functionality

    - when match is starting, text "Hold F to start recording a demo" is shown - when player holds F, demo start recording in format "XvX_map_team1_team2__ID.dm_1"

    - demo starts recording automatically after ready-up is over + is recorded again every map (in format XvX_map_team1_team2__ID.dm_1)

    - auto recording can be turned off via player settings, check [3.3.18]

    [3.3.3] added "Kill me" and "Start recording" to quick-messages (removed, check [3.3.18])

    [3.3.4] some new cvar forces, like dx9 shadows forced off, duplicate packet forced off, ...

    [3.3.5] abillity to spawn bot in strat mode

    - you can record and replay path for bots.

    [3.3.6] abillity to change FOV (filed-of-view) (canceled)

    [3.3.7] add new info to small scoreboard at the end of the round (how long you are playing + rounds to halftime)

    [3.3.8] show weapon instead of headshot in killfeed in match pam mode (removed)

    [3.3.9] Shotgun rebalance 1 (removed)

    [3.3.10] Match info - menu with information about team names, score, scores in previous maps, total played time.

    Showable also in game.

    Visible always for spectators.


    16.jpg




    3.3 New stuff:

    [3.3.1] double kills - you are now able to shot thru players

    [3.3.2] added demo auto recording functionality

    - when match is starting, text "Hold F to start recording a demo" is shown - when player holds F, demo start recording in format "XvX_map_team1_team2__ID.dm_1"

    - demo starts recording automatically after ready-up is over + is recorded again every map (in format XvX_map_team1_team2__ID.dm_1)

    - auto recording can be turned off via player settings, check [3.3.18]

    [3.3.3] added "Kill me" and "Start recording" to quick-messages (removed, check [3.3.18])

    [3.3.4] some new cvar forces, like dx9 shadows forced off, duplicate packet forced off, ...

    [3.3.5] abillity to spawn bot in strat mode

    - you can record and replay path for bots.

    [3.3.6] abillity to change FOV (filed-of-view) (canceled)

    [3.3.7] add new info to small scoreboard at the end of the round (how long you are playing + rounds to halftime)

    [3.3.8] show weapon instead of headshot in killfeed in match pam mode (removed)

    [3.3.9] Shotgun rebalance 1 (removed)

    [3.3.10] Match info - menu with information about team names, score, scores in previous maps, total played time.

    Showable also in game.


    Visible always for spectators.


    17.jpg


    [3.3.11] Match info server cvars - basic information like team names, scores, round can be showed via HLSW for example

    40.jpg


    [3.3.12] Rcon change map


    18.jpg



    [3.3.13] Rcon kick menu

    19.jpg

    [3.3.14] Strat bot support with path recording

    20.jpg






    Path recording:

    21.jpg




    [3.3.15] Match info ingame for ingames (merged into 3.3.10)

    [3.3.16] Shotgun rebalance 2 (new conditions to avoid long shots and close range hits - in testing)


    22.png




    (when rebalanced shotgun is enabled, you can print info about shots via cmd /rcon set sg_debug 1)



    [3.3.17] Scoreboard menu, player's stats. Visible in menu and at the end of the map.


    23.jpg


    24.jpg




    Score = (kills + damage + plants + defuses) * 10

    Damage = extra damage, that did not lead to kill



    [3.3.18] Quick menu

    Added settings - you can disable auto recording, show matchinfo (these settings are saved to cvar "server16")

    You can adjust mouse settings (no need to use rinput)

    Added posibilito to call bash mode from menu.


    25.jpg




    [3.3.19] Bash mode - added posibility to call bash mode directly in first readyup. No need to set "pam_mode bash".

    [3.3.20] Player's score is restored when he reconnect in middle of game. To purposely reset score, name must be changed.

    [3.3.21] Secondary weapon replacement to pistol - if you click the same weapon in the menu you already have selected, your secondary weapon will be replaced by pistol (in start time). This could be useful for example if you have good spawn to rush, but you have two heavy weapons.

    [3.3.22] Message "Server lag detected" will be printed to all players if server have performence lags. (it will not detect network lags, just performence lags)

    [3.3.23] Auto-spectating mode - if you are in spectator team, you can toggle auto mode. It will automatically switch spectated player according to action in game. For example, if some player start shooting, it will be automaticlly switched to this player.

    [3.3.24] Fullscreen image of map with warning is showed when important cvars (like com_maxfps) are not in allowed range. (this is kind of replace of cvar checks when punkbuster is off)


    26.jpg




    [3.3.25] In readyup, sound "Time to go get movin" is played to last not-ready player (only if it is 3v3 or more).

    [3.3.26] Prone peak fix (off by default) - when you go from prone to crouch position, you are allowed to prone again after a small delay. This should avoid these situations: you are proned, leaned left/right and you peak behind the wall by going to crouch and back to prone as fast as possible. For enemy its difficult to shoot, because character animation is bugged and moving too fast.


    3.4 Other:

    [3.4.1] New LOD force - all models are rendered in high details (this fixes ussues that enemy can be spotted behind tank from far distances, or bucket on toujane is not visible from far distance)

    (this may be applyed only for toujane)

    Canceled - this caused significant FPS drops on some spots

    Some models are forced to render in high detail by another method

    [3.4.2] New bomb explosion radius + fixed explosion effect


    27.jpg



    [3.4.3] when bomb explodes and kills someone, kill is assigned to planter

    [3.4.4] fixed bug when grenade icon is not visible in scope zoom - it depends on "cg_hudGrenadeIconInScope" - so now pam force value of this cvar to "1"

    [3.4.5] in overtime mode (for mr3, mr10, mr12, mr15 modes) - if match ends with draw, teams are automaticly switched over and over untill one team wins

    [3.4.6] when team is changed, team is changed immediately (before - team was changed after weapon choose)

    [3.4.7] all hud text are animated (small fadein and fadeout translations) and adapted to widescreen ratio

    [3.4.8] when you connect to match in progress, there is image of map in background - so player can not see anything and also is spawned outside map, so he can not hear anything (inspiration from COD4)


    28.jpg



    [3.4.9] Added check if player has downloaded mod (mod needs to be downloaded or bug fixes described above will not work)


    29.jpg




    [3.4.10] Added check to "fs_game" if pam is installed correctly (if all servers with new pam will be installed in same folder, players will not have to downloading mod again on other servers)

    [3.4.11] Added new cvar system - all cvars (sv_, g_, scr_) are monitored against change (not all cvars was monitored in old pam) + added warning in readyup if cvars are not equal to league rules

    [3.4.12] Removed anoying music at the and of the map

    [3.4.13] Removed anoying music from main menu

    [3.4.14] Current pam modes (changes are marked bold):

    cg

    - 10 rounds per half

    - 20 rounds max

    - used as "first to 21" format

    cg_1v1 - removed

    cg_2v2

    - same as cg

    - sniper + shotgun disabled

    cg_mr10 - removed

    - removed, this mod was same as cg (mr10 word is misscorectly used for "first to 21" format)

    cg_mr12 - changed

    - 12 rounds per half

    - 24 rounds max

    - 13 end score (there is the change)

    mr3, mr10, mr12, mr15

    bash

    pub

    pcw (new)

    - new mode for not cg matches

    - russian side turned on

    - auto recording is disabled

    - deadchat is enabled

    - there is no timer in half

    fun (new)

    - just fun mode with higher speed and lower gravity






    4. IDEAS:

    [4.1] player / server options (player settings, all rcon commands, new commands like set/reset score, move player to team, ...) (done as 3.3.13)

    [4.2] add more info in shoutcaster mode (weapon, grenades..., like in CS:GO) (+ keybindings for players, map overview)

    [4.3] new binds for taking weapon class -> like when the bind is pressed, player gets Thompson, MP44, or PPSh based on actual team

    [4.4] increase sv_fps?

    [4.5] remove quickmessages (like "Follow me", "Move in!") in match pam mode

    [4.6] remove "Explosives planted" voice sound for planter (just for planter, retain for rest of team) to avoid ninja defuse https://www.youtube.com/watch?v=SfRdlWHzUWQ 

    [4.7] suggestion to drop smoke instead of nade if sg gets killed before smoke was used

    [4.8] get Russians back with modified ppsh

    [4.9] Spectator - keep following player from previsous round in new round (in current pam when new round started, spectator is moved to default position even if he was following some player...)




    5. KNOWN BUGS:

    [5.0] Diagonal bug


    30.jpg



    [5.1] Slide bug (when player hits the ground he can not stop moving. It looks like he is "sliding" on the ground)

    [5.2] Defusing with F12 (player can defuse outside plant area when screenshot bind and F is pressed at one time)

    [5.3] Smoke is not visible if player press F12 or game window is minimized

    [5.4] When some player plays with BAR weapon, all other players can hearing sounds of changing weapon on their side (happends when player with BAR is switching between BAR and pistol) fixed, check [1.13]

    [5.5] When player is defusing and he use binoculars - its seems like he is not defunsing and zooming with weapon (but weapon is not visible)

    [5.6] bind MOUSE1 "+attack;+smoke" -> this bind silences gun

    [5.7] toujane bug - you get stuck in "link" if you crouch next to the wall


    31.jpg



    [5.8] Carentan MG house at doors. Prone push


    32.jpg


    33.jpg




    [5.9] Dawnville: Bug in last apartment


    34.jpg




    [5.10] too hight mg sensitivity

    [5.11] switching from scope to other player while dead, you keep hearing the "scopeshot"

    [5.12] r_picmip can be abused, find a way to make sure picmip 3 cant be used

    [5.13] Carentan: make sure people cant jump on the B bombsite from sandbags with 333fps or from boxhouse. fixed, check [1.11]

    [5.14] Carentan: complaining about a bug behind the B bomb, the fences are bugged while scoping

    [5.15] MG clip bug - if you prone behind MG and press F to take it, enemy see you with a delay

    [5.16] You cannot hear sounds of players that are far away from you. In some spots you cannot hear sounds of players just around a corner. This is caused by map portals - every map is split up to portals. Only portals that you can see from your location are rendered by game engine. Unforcenetly players are also not rendered. Thats why you cannot hear your teammate shooting on A bombsite while you are on allies spawn for example.

    [5.17] Bash bug - you cannot bust while reload animation (untill weapon chamber is not fully refilled -> bash is blocked)

    [5.18] Burgundy low sky box - grenades are removed from game if you throw them above you with jump

    [5.19] Matmata jungle texture bug


    35.jpg36.jpg




    [5.20] Tanks - some tanks dont have solid tank wheels - shots go throught them

    [5.21] Toujane bug under A roof

    Fixed, viz [1.6]

    [5.22] Toujane bug in track on B bomb site - you can see enemy behind track boxes with jumping, but enemy cannot see you

    [5.23] Burgundy black tank - you can see enemy under tank wheels when you are far away from tank







    We will inform you soon which scripts and mods will be included in the new mod.


    Stay tuned.

  • Ki1Lu

    Closed the thread.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!