Posts by Ki1Lu

    Hello, thank you now I was able to track the whole thing.


    I have all the necessary information regarding the ban, unfortunately none why it happened.


    Here is the information:


    Date of ban: 07/13/2022.

    Banned by: 'aKuma.Skate

    Reason: Unknown

    Ban Request: Not available


    We have a violation of our own rules here. There is no information regarding this, no Ban Request etc. For this reason the ban is not allowed.


    Access to the server is being granted again, in the next few minutes you should get access again.


    Perhaps Skate can please get back to me on this.



    Thank you and have fun on the servers!

    Hello,


    can you provide some more information? What kind of message is coming and what exactly is happening?


    How long has the problem existed? What was your last used name on the server? What is your IP?



    More information would be very helpful for us.

    Especially if in the near future I implemented the faster and better ingame Rcon tool, then everything goes out of the game, without additional programs on the desktop ;)

    Hello thank you for your contribution here in our forum.


    We from Team Akuma have already put good and visited servers in the past, but after a long time out, we are now back. Considering that the servers are online maybe a week, the success is already very good, but that does not mean anything. The path to build a large community is long and difficult, whether we succeed, is in the stars. But it's fun for us and that's what matters.


    Our efforts are always for the good of Akuma and its community. You want good servers? We offer them. We are committed to constantly and logically expand and optimize our servers, even if the game is quite old. The demand still seems to be there.


    Currently, our focus is on the SD server, if this runs well, our priority is also clearly directed towards the other servers, that these are then just as well visited.




    Also, we would like to thank you, it makes us very happy that they appreciate our servers. We look forward to spending time together on the server.




    Did you already know? Team Akuma offers a Discord Channel, about your membership we would be very happy. There you will always get all the news about Team Akuma and our servers.





    Best regards

    Ki1Lu

    We would like to give you an insight into our server, more precisely into our server mods and scripts.


    On our servers run different scripts and mods, not all mods refer to all servers.


    Here is the overview:


    Duplicate Names Script:

    This script prevents cheaters from taking the names of other players on the server, making it difficult for admins to ban the right person. The player who takes someone else's name will be kicked from the server automatically and directly.


    dupli.jpg


    Advanced server names:

    In all admin tools and in all game server lists you will always, before joining get an overview of certain information, directly in the server name. Thus, they can decide early whether they want to join the server, or not.


    names.jpg




    Ingame Live Game Server Viewer:

    You have with us (ingame) the possibility without having to go out of the game, a live server view. From this view, they can by pressing a button, directly connect another server and connect to it.


    live.jpg




    Custom main menu:

    Our customized main menu also shows them here a complete overview of all our game servers. Also here they can with a click on the desired server, directly connect to this server without having to leave the game.


    main.jpg


    Wrong Player Script:

    You will always see two players connecting continuously to the server via the scoreboard and in the game server lists. This is to help our game servers rank better so they don't get lost in the game server lists. The fake players have real names, which means that our servers are not shown as (bot servers).


    fake.jpg


    Ingame Admin Tool:

    We provide our admin with a custom developed admin tool. Our admins can call ingame their own menu, in which they have their own Rcon tool. The admins can kick and ban cheaters directly from the game without delay, change the map or do other things. Since it goes out of the game, no external software is needed and most importantly, our admins can act faster than on any other servers, so that the gaming experience for our players is the best possible.


    Logfile:

    In addition to our in-game Rcon or Admin tool, we now have a logfile system. The system automatically saves every action of every admin. It is so obvious who did what, at what time. Thus, the control and tracking is always given.


    Advertising:

    Of course, a little bit of advertising for the work done may not be missing, between the rounds in the upper left corner a small ad is switched, which shows that this is a server of Akuma. This also helps to find out on which server the respective player is currently located. On servers, with this insertion they always receive the full service, which they can read here. Servers that do not offer this overlay are not Akuma servers and the great features, scripts and mods are unfortunately not available.


    advest.jpg


    Customized server messages:

    Through our server messages you will hold all the possible information you need. Information about the server rules, about the running scripts and other news will be shown to them here. Unlike all other servers, the messages are not sent in the upper left corner of the console, no with us they are displayed in the lower left, so they are not the whole screen with text messages zugespamt.


    message.jpg





    The current mod version is: 3.12a

    Title "Control" for free in Epic Gamestore!


    control.png


    The Epic Games Store once again offers a free game - this time the third-person shooter or action-adventure Control from 2019. The game from developer Remedy Entertainment is technically still relatively fresh and also promises an unusual scenario.


    The action is set in a New York skyscraper, where the fictional Federal Bureau of Control (FBC) collects supernatural phenomena. In the process, some things get out of control. The game world is built according to the Metroidvania principle. It is not explored linearly. Instead, certain hurdles will only be mastered in the course of the game, so a return to already known places is encouraged.


    The Northlight engine has been extended by ray tracing for Control. We also published an article about our impressions of RTX and DLSS in Control in 2019, including benchmarks. If you want to get an impression of Control for free, you need a free account in the Epic Games Store.


    The base game is given away. The two expansion packs "The Foundation" and "AWE" are currently available in the Epic Games Store at a reduced price of 4.99 Euros each, or as a Season Pass for 7.24 Euros. According to Epic, the promotion runs until 17.6.2021 at 17:00.

    ARK: Survival Evolved:

    ark.png


    The title is heavily reduced, currently save 44 €. This corresponds to a discount of 80%.


    I bought the title immediately, because I always wanted to play it.




    ark1.png


    You can also get the 80% discount on Steam. So you have the choice.


    Maybe someone is still interested in this title, I will test it later.

    Here you can find all information about reduced and free titles in all popular launchers.


    Supported launchers:


    Nr.Name:
    1.Steam Launcher
    2.Epic Games Store
    3.EA App (Origin)
    4.Ubisoft Connect (Uplay)
    5.GoG Galaxy 2.0
    6.Battle.Net
    7.Rockstar Games Launcher


    We will always inform you about all discounts that we know about.

    Today we present you the new Forum design. The old design, which was visually very beautiful, but still not very suitable for us, has been replaced with a modern and simple design. The work is finished, only a few small things are still to be done.


    The design is also optimized and adapted for mobile devices. I wish you a lot of fun with the new design. If you don't like it of course, you still have the possibility to choose one of the older designs in your profiles.


    Have fun :)

    Carentan: american side prespawn house lead out of map and it is still allowed? :D
    and please if you can do this Ki1Lu do the rotation in game for server rules cuz many of people don't respect the rules and saying there's no rule on server and saying on sparta they have note on server for rules that would be really nice or ingame menu add rules if can ^^ rest well done mate.

    Will add it to the server news immediately. Good idea :)

    Team Akuma - Rulebook


    Here you can find the current rulebook of the Team Akuma community. Please check this post in regular intervals, for changes to the rules.



    General Clan Rules:


    • § 1. A minimum age of 18 years is required to join the community.
    • § 1 - a. Exceptions can be allowed by the team leadership.
    • § 2. Respectful treatment of all persons (team members and visitors).
    • § 3. No racism, we distance ourselves from any kind of racism.
    • § 4. No offensive names.
    • § 5. No advertising for other teams or communities.
    • § 6. Spamming of any kind, whether in the forum, Discord, Teamspeak 3 or ingame is prohibited.
    • § 7. The main language at Team Akuma is English. On our server (ingame), in Discord, in Teamspeak and on the homepage English is spoken and written.
    • § 8. The disclosure of team internal information, which is not intended for the public, are prohibited.
    • § 9. As a member of the community you are obliged to use the game servers of the team (Akuma) preferentially.
    • § 10. As a member one commits oneself to participate actively in the community life (form, discrod and ingame on the servers).





    Ingame rules:


    • § 11. no cheating of any kind.
    • § 12. the use of scripts and macros is forbidden.
    • § 13. The use of bugs is not allowed.
    • § 14. Blocking other people is strictly forbidden.
    • § 15. spectator grenades to kill members is forbidden.
    • § 16. The maximum FPS allowed on our servers is 250.
    • § 17. Jumps, which are possible with 250 FPS, are allowed.
    • § 18. Lagging or too high pings are not allowed.
    • § 19. Pressing the F12 key is not allowed.
    • § 20. Clipping is strictly forbidden.
    • § 21. Jumps which lead outside the map are forbidden.
    • § 22. Spamming in the ingame chat is not allowed.
    • § 23. Spamming with voice chat is not allowed.
    • § 24. Passing trench guns or sniper rifles is not allowed.
    • § 25. Blocking of weapons (trenchgun and § 26 sniper rifles) is forbidden.
    • § 26. Excessive AFK times ingame are not desired.
    • § 27. Insulting other players or members is not desired.
    • § 28. Hate against other communities is not allowed.
    • § 29. Racism on the servers is not allowed.







    Explanation of paragraphs:


    § 1

    A minimum age of 18 years is required to become a member of Team Akuma. If you have not reached the age of 18, we can not accept a "Member - Request".

    The minimum age for Call of Duty 2 is 16 years. From a legal point of view and for the safety of the team management, membership is only allowed from the age of 18.


    The team leadership reserves the right to allow exceptions.


    § 2

    Respectful interaction is also a basic requirement. Hate against other players (members or visitors) or against other communities is prohibited.


    § 3

    Racism of any kind is not allowed. We distance ourselves from any kind of racism against all persons.


    § 4

    Offensive or insulting names will not be accepted.


    § 5

    Promoting other communities and other teams is not allowed. This also includes advertising for other game servers. Posting IP addresses that do not belong to Team Akuma is not allowed.


    § 6

    Spamming on all platforms is not allowed. This includes the Discord chat, the Teamspeak server or the ingame chat on the game servers.


    § 7

    The world language is English, for this reason it is obligatory to speak and write in English. An international community, which is open to players of any origin, needs a fixed language, that is our world language.


    § 8

    The disclosure of internal team information, such as passwords, is strictly forbidden. All information that is not intended for the public must remain under lock and key.


    § 9

    As a member of the Team Akuma community, you agree to use our servers. Seeing members on other servers is prohibited.


    The team leadership reserves the right to make exceptions.


    § 10

    As a member you are obliged to participate in the life of the community. This includes activity in Discord, in the forum as well as on our game servers.


    An obligation of the Voice Channel or Teamspeak server is not available.


    § 11

    The use of cheats on our server is strictly prohibited. This applies to all persons (visitors, fans, members, admins and the team leadership).


    As a cheat counts among other things the following: (The use of wallhacks, Aimbot, No-Recoil etc.).


    § 12

    The use of scripts of any kind on the game servers is forbidden. It is also forbidden to use macros for weapons.


    Admins have the right to take action against any kind of scripts and macros. The decision what is a script or macro is up to the admins of Team Akuma.


    § 13

    The use of bugs on the game servers is not allowed. As an example we mention some points: (The bug on Toujane under the A-roof in the wall of the stairs, the bug on Burgundy, in the hay cart on the B-mockery, the bug on Carentan on the first floor of the middle house). Other existing bugs, which are not listed, are also not allowed.


    § 14

    Blocking other players or imprisoning other players on the game servers is forbidden. Blocking on the map Carentan, at the German Spawn (Blocking in the passage of the fence) is also considered as a prohibition.


    § 15

    Killing members or enemies with a Spec grenade is forbidden.


    § 16

    A maximum of 250 FPS is allowed on our servers. The use of 333 FPS is not allowed.


    Admins can recognize this by jumps or sound. They are obliged to take action against the use of 333 FPS.


    § 17

    All jumps that are possible with the maximum FPS of 250 are allowed. The admins and team leadership knows which jumps, with which FPS are possible and therefore allowed.


    § 18

    Members and visitors who have a too high ping or constantly lagging are not welcome.


    Problems with the connection are usually not the host, but the connection of individual players.


    § 19

    The use of the F12 key is forbidden. A player who uses the F12 key ingame causes a lagg on himself, which makes it impossible to capture a player.


    § 20

    Clipping on the server is prohibited. What is clipping?


    Clipping is the act of quickly leaning in and out of cover while firing. This is to make it more difficult for the opponent to hit you, since you can either not be seen at all or only with great difficulty.


    Team Akuma reserves the right to also penalize a penalty against quickly ducking and getting back up while firing. The decision of what is penalized is up to the Team Akuma admins.


    § 21

    All jumps that allow you to jump outside of a map are forbidden. For example, jumping on Dawnville (jumping into the window in the house in the graveyard or jumping off-map on Railyard).


    § 22

    Spamming in the ingame chat (team and global chat) is forbidden.


    § 23

    Spamming with voice chat is not allowed.


    § 24

    Passing on and dropping of the (trenchgun and the sniper rifle) is not allowed. A maximum of two sniper rifles and one trenchgun per side will be allowed.


    § 25

    It is forbidden to block sniper rifles and trenchguns so that no other person can use them. Standing at the spawn (AFK) with these weapons is also not allowed.


    § 26

    Players who are AFKing ingame for too long and are standing at the spawn will be pushed into spectator mode (An admin has the right to push a player into spectator mode after two AFK rounds).


    An admin is allowed to kick a player after too long AFK times in spectator mode (An admin has the right to kick a player after 10 rounds in spectator mode. This is at the discretion of the admin. If a server is empty or hardly visited, no kick will be performed.


    § 27

    Insulting other players on the server is prohibited.


    § 28

    Hostility against other communities or clans is prohibited.


    §29

    Any kind of racism on the server against all persons is not allowed.






    Attention:


    Any violation of the rules may result in a ban from our server!

    Any violation of the rules may result in a member being expelled from the community!

    Well said Efej

    I would like to add something, I would love it if clan members play with us on the servers and not on Sparta!


    I will write to the appropriate people, if nothing changes, the appropriate people unfortunately have to leave the team.


    In addition, we will now also actively check the activity of the members, if no more activity is present, all rights are withdrawn and the members are moved to an extra area, they can then apply for reinstatement again.


    If people have still not responded over a long period of time, they will have to leave the community. We will revise the rules and update them soon. In a news we will write all the information!

    A detailed overview of our servers and their mods can be found here.



    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. SD PAM | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28960
    Server- Ip/Port:141.95.83.5:28960
    Server- Slots:34
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation: Toujane "mp_toujane", Burgundy "mp_burungy", Dawnville "mp_danwville", Carentan "mp_carentan", Railyard "mp_railyard", Matmata "mp_matmata", Rhine "mp_rhine", Harbor "mp_harbor".


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. TDM TOUJANE | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28961
    Server- Ip/Port:141.95.83.5:28961
    Server- Slots:24
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane"


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. DM TOUJANE | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28962
    Server- Ip/Port:141.95.83.5:28962
    Server- Slots:18
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane"


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. RIFLE PAM | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28963
    Server- Ip/Port:141.95.83.5:28963
    Server- Slots:18
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane", Burgundy "mp_burungy", Dawnville "mp_danwville", Carentan "mp_carentan", Railyard "mp_railyard", Matmata "mp_matmata", Rhine "mp_rhine", Harbor "mp_harbor".


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. CUSTOM MAPS | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28964
    Server- Ip/Port:141.95.83.5:28964
    Server- Slots:34
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane", Burgundy "mp_burungy", Dawnville "mp_danwville", Carentan "mp_carentan", Railyard "mp_railyard", Matmata "mp_matmata", Rhine "mp_rhine", Harbor "mp_harbor".


    Mod- Scripts:Gob Iced "gob_iced", Gob Icestation "gob_icestation", Gob Arena "mp_gob_arena", Aim 1 "mp_aim_1", Gob Rats "mp_gob_rats", Hawkeyeaim "mp_hawkeyeaim", JJS Aim "mp_jjs_aim", Jojo "mp_jojo", Killzone "mp_killzone", Plane "mp_plane", Pool Day "mp_pool_day", Worldcup "mp_wolrdcup", Zomiecastle "mp_zombiecastle", King We "mp_king_we", 5ronin Dvaim "5ronin_dvaim", Catmouse "mp_catmouse", Kitchen "mp_kitchen", Ohmy Rats Shed "mp_ohmy_rats_shed", Ohmy Rats Yard1 "mp_ohmy_rats_yard1", Pavlov "mp_pavlov", Powcamp "mp_powcamp", Wildwestland "mp_wildwestland", Backlot "mp_backlot", Rust "mp_rust", Shipment "mp_shipment", Wawa 3daim "wawa_3daim", Giantroom "mp_giantroom".




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. WAWA | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28965
    Server- Ip/Port:141.95.83.5:28965
    Server- Slots:34
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:wawa_3daim.


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. CTF-HQ | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28966
    Server- Ip/Port:141.95.83.5:28966
    Server- Slots:34
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane", Burgundy "mp_burungy", Dawnville "mp_danwville", Carentan "mp_carentan", Railyard "mp_railyard", Matmata "mp_matmata", Rhine "mp_rhine", Harbor "mp_harbor".


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. RIFLE SD PAM | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28967
    Server- Ip/Port:141.95.83.5:28967
    Server- Slots:34
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:Toujane "mp_toujane", Burgundy "mp_burungy", Dawnville "mp_danwville", Carentan "mp_carentan", Railyard "mp_railyard", Matmata "mp_matmata", Rhine "mp_rhine", Harbor "mp_harbor".


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. JUMP SERVER | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28968
    Server- Ip/Port:141.95.83.5:28968
    Server- Slots:14
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. BZMOD | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28969
    Server- Ip/Port:141.95.83.5:28969
    Server- Slots:10
    Privat- Slots:2
    Mod- version:3.12a


    Current map- rotation:


    Mod- Scripts:Ip- Ban System, Guid- Ban System, Duplicate name script, Live Game Server Viewer, Custom main menu, Advertising upper left corner, Custom server messages, Fake players mod.




    _______________________________________________________________________________________________________________________________



    Servername:'AKUMA. MATCH SERVER | www.team-akuma.de
    Server- Ip:141.95.83.5
    Server- Port:28970
    Server- Ip/Port:141.95.83.5:28970
    Server- Slots:20
    Privat- Slots:---
    Mod- version:3.22


    Current map- rotation:


    Mod- Scripts:


    Mod- Download:Server- Mod ver. 3.22



    _______________________________________________________________________________________________________________________________



    Hello and welcome to Team Akuma.


    Thank you for your interest in our service. In this forum we would like to help you with words and deeds. We will provide you with a solution for every problem and together we will manage everything.


    Do you have any questions? Do not hesitate and ask us your question directly here in the forum.


    You also have the possibility to use our FAQ, there we already have some answers to many questions for you. The FAQ is constantly being expanded, so take a look at our FAQ often.


    Your question does not appear here? Then they ask and the question directly here in the forum, after a successful answer, the question and the answer directly into the FAQ, so that the content is constantly expanded.

    Team Akuma Gaming Clan · www.team-akuma.de




    Team Akuma Clan / Server Mod Information







    ALL INFORMATION ABOUT OUR SERVER MODS




    FOR ALL WHO WANT TO KNOW MORE ABOUT OUR MOD!





    We are currently working on our mod. We want to offer players the best Call of Duty 2 servers. That's why standstill means DEAD. For this reason, we are working diligently in the background to bring our mod to the latest version.


    The new version of the mod, will build on the foundations of "eyza-cod2 zPAM3.1 BETA 6". We thank you very much, for the great work.


    How the mod looks, you can currently see on our match server, there the mod is already in use.


    Of course it is a lot of work to bring all server mods to this version, if you consider that in this mod no scripts and features from us are available. This means that we have to rebuild and customize everything from scratch. There is no telling when the mod will be ready, as the work has only just begun.


    Now we give you an insight into the new mod version, which bugs have been fixed and what is waiting for you in the future. For this, the information contribution of "eyza" was taken to the help.






    Introduction:

    Mod zPAM3.1 is new version of PAM mode for COD2.

    It is based on latest zPAM2.07 version and implements new features and bug fixes.






    Main changes:

    • Clip / Prone-peak bug fixed
    • Double kills fixed
    • Fast-reload shot bug fixed
    • Missing textures fixed
    • Auto demo recording
    • Auto overtime mode for MR12
    • New functions for STRAT mode (bots, path recording)
    • Adjustable mouse vertical sensitivity, acceleration
    • GUI improvements (menu, hud)
    • Ability to change map / pam mode / kick player directly from menu
    • Shotgun rebalance
    • Match info bar
    • Diagonal bug fix (canceled - the way it was fixed does not like most of the people)
    • Changable FOV (canceled - too big change)

    And much more - see full list down below




    PAM modes:



    Search and Destroy:

    pcw cg cg_mr12 cg_2v2 mr3 mr10 mr12 mr15 fun pub



    Deathmatch:

    pcw pub warmup


    Team Deathmatch:

    pcw pub



    Formats:

    irst to 21Max round 3 (MR3)Max round 10 (MR10)Max round 12 (MR12)Max round 15 (MR15)
    pcw, cg, cg_2v2mr3mr10mr12, cg_mr12mr15
    10 rounds per half

    20 rounds max
    3 rounds per half

    6 rounds max

    4 is winning score
    10 rounds per half

    20 rounds max

    11 is winning score
    12 rounds per half

    24 rounds max

    13 is winning score
    15 rounds per half

    30 rounds max

    16 is winning score



    Settings:

    pcwcg modes, mr modespub
    - for classic match

    - deadchat is enabled

    - no count-down timer in half

    - russian side turned on

    - auto recording disabled
    - for CyberGamer match

    - deadchat is disabled

    - 5min timer in half

    - british replace russians

    - auto recording is enabled
    - public mode

    - own settings
    funwarmup
    - just fun mode with

    higher speed and lower gravity
    - mode for DM gametype

    - no readyup, killcam enabled

    *Only SD, DM, TDM and STRAT game modes are currently supported





    Versions:

    Previous versions of zPAM:

    • 2021/03/14 - zPAM 3.10c





    List of changes:

    1. Fixed game bugs:

    [1.1] Clip fix / Prone-peak fix

    1.gif



    [1.2] Texture fixes (adding xmodel)

    2.jpg

    3.jpg

    4.jpg

    5.jpg


    6.jpg

    7.jpg



    [1.3] Collision box / killtrigger

    8.jpg


    9.jpg




    [1.4] Fast reload bug (when you fire, press R to reload and then you scroll down 2x, you are able to shoot faster) -> fixed

    [1.5] Bind to stop actually playing sound -> fixed

    [1.6] Toujane bug inder A roof


    10.jpg




    [1.7] Toujane bucket is not visible from far distance -> fixed

    11.jpg


    [1.8] Toujane B tank model top grid is not visible from far distance -> fixed

    12.jpg



    [1.9] Toujane sandbags holes (canceled)

    13.jpg



    [1.10] Matmata sandbags holes (canceled)

    14.jpg


    [1.11] Carentan plant B 333fps plant - players are now not able to plant on B bomb tank.

    [1.12] Carentan roof jump - added collision to avoid jumping to building roof (canceled)

    [1.13] BAR sound bug - when some player plays with BAR weapon, all other players can hearing sounds of changing weapon (happends when player with BAR is switching between BAR and pistol) -> fixed




    2. Fixed script bugs:


    2.1 Weapons (complete weapon system rewrited):

    [2.1.1] limited weapons (sniper, shotgun) can be picked up by another player and can be saved to next round -> fixed

    [2.1.2] if you change weapon for example from mp_44 to kar98 in starttime, you are not able to pickup mp_44 from ground until round ends -> fixed

    [2.1.3] if limited weapon is selected, for all other players it is not correctly indicated in menu -> fixed

    [2.1.4] weapon is dropped if player change a team in start time (can be exploited if player change team to spectator and back during strattime) -> fixed

    [2.1.5] when player kills somebody with grenade while he is using MG - shows MG icon instead of grenade in killfeed-> fixed

    [2.1.6] if player is killed while he cooks grenade/smoke, cooked grenade/smoke is throwed and second grenade/smoke is dropped to ground -> fixed


    2.2 Timeout:

    [2.2.1] when timeout is canceled, player can not use quickmessages anymore until round/map ends -> fixed

    [2.2.2] in sd, timeout is executed at the end of the round with no ability to walk -> fixed, timeout is now executed always at the start of the new round

    2.3 Other:

    [2.3.1] in sd, when last player dies, all players in defeated team are in spectator mode, but they can not move -> fixed

    removed - now when all players from team are dead, camera is locked to location where last player die

    [2.3.2] when max team limit is reached and other player disconnect, other players was unable to select team -> fixed

    [2.3.3] fixed bash pam mode (only pistols are allowed, disabled planting)

    [2.3.4] a lot of code rewrited, removed unnessesary things (splitscreen, xbox codes, ...)

    3. Improvements already done:

    3.1 Ready-up:

    [3.1.1] added ability to stop killing in readyup mode

    [3.1.2] if you change weapon in readyup mode, you will get new grenades after 5sec (to avoid grenade spam)

    [3.1.3] ready-up now starts when there is atleast one player (useful when you need to test something on server alone)

    [3.1.4] no team limit for teams in ready-up mode (you can select whatever team you want in readyup mode)

    [3.1.5] when you are in spectator and you are following some player, now you can see really "Your status" instead of followed player status

    [3.1.6] added voice sound when all players are ready in readyup / halftime / timeout

    [3.1.7] added info indicating that server is cracked


    15.jpg




    3.2 Weapons:

    [3.2.1] primary weapon can be dropped if you have 2 main weapons (except limited weapons, like scopes)

    [3.2.2] recoded system for saving weapons at the end of the round - now its not exploitable

    [3.2.3] improved weapon menu - selected weapon is highlighted, used weapons are grayed out correctly, number of grenades under weapon image shows correctly, + added text who is using limited weapon


    3.3 New stuff

    [3.3.1] double kills - you are now able to shot thru players

    [3.3.2] added demo auto recording functionality

    - when match is starting, text "Hold F to start recording a demo" is shown - when player holds F, demo start recording in format "XvX_map_team1_team2__ID.dm_1"

    - demo starts recording automatically after ready-up is over + is recorded again every map (in format XvX_map_team1_team2__ID.dm_1)

    - auto recording can be turned off via player settings, check [3.3.18]

    [3.3.3] added "Kill me" and "Start recording" to quick-messages (removed, check [3.3.18])

    [3.3.4] some new cvar forces, like dx9 shadows forced off, duplicate packet forced off, ...

    [3.3.5] abillity to spawn bot in strat mode

    - you can record and replay path for bots.

    [3.3.6] abillity to change FOV (filed-of-view) (canceled)

    [3.3.7] add new info to small scoreboard at the end of the round (how long you are playing + rounds to halftime)

    [3.3.8] show weapon instead of headshot in killfeed in match pam mode (removed)

    [3.3.9] Shotgun rebalance 1 (removed)

    [3.3.10] Match info - menu with information about team names, score, scores in previous maps, total played time.

    Showable also in game.

    Visible always for spectators.


    16.jpg




    3.3 New stuff:

    [3.3.1] double kills - you are now able to shot thru players

    [3.3.2] added demo auto recording functionality

    - when match is starting, text "Hold F to start recording a demo" is shown - when player holds F, demo start recording in format "XvX_map_team1_team2__ID.dm_1"

    - demo starts recording automatically after ready-up is over + is recorded again every map (in format XvX_map_team1_team2__ID.dm_1)

    - auto recording can be turned off via player settings, check [3.3.18]

    [3.3.3] added "Kill me" and "Start recording" to quick-messages (removed, check [3.3.18])

    [3.3.4] some new cvar forces, like dx9 shadows forced off, duplicate packet forced off, ...

    [3.3.5] abillity to spawn bot in strat mode

    - you can record and replay path for bots.

    [3.3.6] abillity to change FOV (filed-of-view) (canceled)

    [3.3.7] add new info to small scoreboard at the end of the round (how long you are playing + rounds to halftime)

    [3.3.8] show weapon instead of headshot in killfeed in match pam mode (removed)

    [3.3.9] Shotgun rebalance 1 (removed)

    [3.3.10] Match info - menu with information about team names, score, scores in previous maps, total played time.

    Showable also in game.


    Visible always for spectators.


    17.jpg


    [3.3.11] Match info server cvars - basic information like team names, scores, round can be showed via HLSW for example

    40.jpg


    [3.3.12] Rcon change map


    18.jpg



    [3.3.13] Rcon kick menu

    19.jpg

    [3.3.14] Strat bot support with path recording

    20.jpg






    Path recording:

    21.jpg




    [3.3.15] Match info ingame for ingames (merged into 3.3.10)

    [3.3.16] Shotgun rebalance 2 (new conditions to avoid long shots and close range hits - in testing)


    22.png




    (when rebalanced shotgun is enabled, you can print info about shots via cmd /rcon set sg_debug 1)



    [3.3.17] Scoreboard menu, player's stats. Visible in menu and at the end of the map.


    23.jpg


    24.jpg




    Score = (kills + damage + plants + defuses) * 10

    Damage = extra damage, that did not lead to kill



    [3.3.18] Quick menu

    Added settings - you can disable auto recording, show matchinfo (these settings are saved to cvar "server16")

    You can adjust mouse settings (no need to use rinput)

    Added posibilito to call bash mode from menu.


    25.jpg




    [3.3.19] Bash mode - added posibility to call bash mode directly in first readyup. No need to set "pam_mode bash".

    [3.3.20] Player's score is restored when he reconnect in middle of game. To purposely reset score, name must be changed.

    [3.3.21] Secondary weapon replacement to pistol - if you click the same weapon in the menu you already have selected, your secondary weapon will be replaced by pistol (in start time). This could be useful for example if you have good spawn to rush, but you have two heavy weapons.

    [3.3.22] Message "Server lag detected" will be printed to all players if server have performence lags. (it will not detect network lags, just performence lags)

    [3.3.23] Auto-spectating mode - if you are in spectator team, you can toggle auto mode. It will automatically switch spectated player according to action in game. For example, if some player start shooting, it will be automaticlly switched to this player.

    [3.3.24] Fullscreen image of map with warning is showed when important cvars (like com_maxfps) are not in allowed range. (this is kind of replace of cvar checks when punkbuster is off)


    26.jpg




    [3.3.25] In readyup, sound "Time to go get movin" is played to last not-ready player (only if it is 3v3 or more).

    [3.3.26] Prone peak fix (off by default) - when you go from prone to crouch position, you are allowed to prone again after a small delay. This should avoid these situations: you are proned, leaned left/right and you peak behind the wall by going to crouch and back to prone as fast as possible. For enemy its difficult to shoot, because character animation is bugged and moving too fast.


    3.4 Other:

    [3.4.1] New LOD force - all models are rendered in high details (this fixes ussues that enemy can be spotted behind tank from far distances, or bucket on toujane is not visible from far distance)

    (this may be applyed only for toujane)

    Canceled - this caused significant FPS drops on some spots

    Some models are forced to render in high detail by another method

    [3.4.2] New bomb explosion radius + fixed explosion effect


    27.jpg



    [3.4.3] when bomb explodes and kills someone, kill is assigned to planter

    [3.4.4] fixed bug when grenade icon is not visible in scope zoom - it depends on "cg_hudGrenadeIconInScope" - so now pam force value of this cvar to "1"

    [3.4.5] in overtime mode (for mr3, mr10, mr12, mr15 modes) - if match ends with draw, teams are automaticly switched over and over untill one team wins

    [3.4.6] when team is changed, team is changed immediately (before - team was changed after weapon choose)

    [3.4.7] all hud text are animated (small fadein and fadeout translations) and adapted to widescreen ratio

    [3.4.8] when you connect to match in progress, there is image of map in background - so player can not see anything and also is spawned outside map, so he can not hear anything (inspiration from COD4)


    28.jpg



    [3.4.9] Added check if player has downloaded mod (mod needs to be downloaded or bug fixes described above will not work)


    29.jpg




    [3.4.10] Added check to "fs_game" if pam is installed correctly (if all servers with new pam will be installed in same folder, players will not have to downloading mod again on other servers)

    [3.4.11] Added new cvar system - all cvars (sv_, g_, scr_) are monitored against change (not all cvars was monitored in old pam) + added warning in readyup if cvars are not equal to league rules

    [3.4.12] Removed anoying music at the and of the map

    [3.4.13] Removed anoying music from main menu

    [3.4.14] Current pam modes (changes are marked bold):

    cg

    - 10 rounds per half

    - 20 rounds max

    - used as "first to 21" format

    cg_1v1 - removed

    cg_2v2

    - same as cg

    - sniper + shotgun disabled

    cg_mr10 - removed

    - removed, this mod was same as cg (mr10 word is misscorectly used for "first to 21" format)

    cg_mr12 - changed

    - 12 rounds per half

    - 24 rounds max

    - 13 end score (there is the change)

    mr3, mr10, mr12, mr15

    bash

    pub

    pcw (new)

    - new mode for not cg matches

    - russian side turned on

    - auto recording is disabled

    - deadchat is enabled

    - there is no timer in half

    fun (new)

    - just fun mode with higher speed and lower gravity






    4. IDEAS:

    [4.1] player / server options (player settings, all rcon commands, new commands like set/reset score, move player to team, ...) (done as 3.3.13)

    [4.2] add more info in shoutcaster mode (weapon, grenades..., like in CS:GO) (+ keybindings for players, map overview)

    [4.3] new binds for taking weapon class -> like when the bind is pressed, player gets Thompson, MP44, or PPSh based on actual team

    [4.4] increase sv_fps?

    [4.5] remove quickmessages (like "Follow me", "Move in!") in match pam mode

    [4.6] remove "Explosives planted" voice sound for planter (just for planter, retain for rest of team) to avoid ninja defuse https://www.youtube.com/watch?v=SfRdlWHzUWQ 

    [4.7] suggestion to drop smoke instead of nade if sg gets killed before smoke was used

    [4.8] get Russians back with modified ppsh

    [4.9] Spectator - keep following player from previsous round in new round (in current pam when new round started, spectator is moved to default position even if he was following some player...)




    5. KNOWN BUGS:

    [5.0] Diagonal bug


    30.jpg



    [5.1] Slide bug (when player hits the ground he can not stop moving. It looks like he is "sliding" on the ground)

    [5.2] Defusing with F12 (player can defuse outside plant area when screenshot bind and F is pressed at one time)

    [5.3] Smoke is not visible if player press F12 or game window is minimized

    [5.4] When some player plays with BAR weapon, all other players can hearing sounds of changing weapon on their side (happends when player with BAR is switching between BAR and pistol) fixed, check [1.13]

    [5.5] When player is defusing and he use binoculars - its seems like he is not defunsing and zooming with weapon (but weapon is not visible)

    [5.6] bind MOUSE1 "+attack;+smoke" -> this bind silences gun

    [5.7] toujane bug - you get stuck in "link" if you crouch next to the wall


    31.jpg



    [5.8] Carentan MG house at doors. Prone push


    32.jpg


    33.jpg




    [5.9] Dawnville: Bug in last apartment


    34.jpg




    [5.10] too hight mg sensitivity

    [5.11] switching from scope to other player while dead, you keep hearing the "scopeshot"

    [5.12] r_picmip can be abused, find a way to make sure picmip 3 cant be used

    [5.13] Carentan: make sure people cant jump on the B bombsite from sandbags with 333fps or from boxhouse. fixed, check [1.11]

    [5.14] Carentan: complaining about a bug behind the B bomb, the fences are bugged while scoping

    [5.15] MG clip bug - if you prone behind MG and press F to take it, enemy see you with a delay

    [5.16] You cannot hear sounds of players that are far away from you. In some spots you cannot hear sounds of players just around a corner. This is caused by map portals - every map is split up to portals. Only portals that you can see from your location are rendered by game engine. Unforcenetly players are also not rendered. Thats why you cannot hear your teammate shooting on A bombsite while you are on allies spawn for example.

    [5.17] Bash bug - you cannot bust while reload animation (untill weapon chamber is not fully refilled -> bash is blocked)

    [5.18] Burgundy low sky box - grenades are removed from game if you throw them above you with jump

    [5.19] Matmata jungle texture bug


    35.jpg36.jpg




    [5.20] Tanks - some tanks dont have solid tank wheels - shots go throught them

    [5.21] Toujane bug under A roof

    Fixed, viz [1.6]

    [5.22] Toujane bug in track on B bomb site - you can see enemy behind track boxes with jumping, but enemy cannot see you

    [5.23] Burgundy black tank - you can see enemy under tank wheels when you are far away from tank







    We will inform you soon which scripts and mods will be included in the new mod.


    Stay tuned.